![]() ![]() According to my played time stats on my Nintendo Switch, the platform I grinded many, many a night on, I’ve put nearly 400 hours into the game. “‘Its not P2W, it’s just P2LookGood’ concept should NOT be normalized in the genre where the character customization and loot are the major parts of the gameplay,” said one commenter.I’ve played a lot of Diablo, and specifically the endgame of Diablo 3. Battle passes typically award cosmetics and other items as players move through the XP tiers - progression folks can advance or skip with a premium purchase of the pass or a number of levels in it.Īnd as far as the premium cosmetic model that Fletcher proposed on Sunday, others are suspicious of that, too. ![]() Last week, YouTube’s Bellular News estimated that it would take 10 years or cost $110,000 for players to acquire enough “Legendary Gems” to fully maximize their character and its build.Īlready, the wary fans of the Diablo subreddit are bracing for a battle pass in Diablo 4, which Fletcher didn’t mention, but which many say they don’t want. That game is free-to-play, though the ability to use real money to purchase character progression - particularly endgame progression - has rankled many fans as a pay-to-win game. Still, Diablo 4 sounds like a far cry from the business model of Diablo Immortal, a game primarily designed for mobile devices but which also launched (in beta) on Windows PC on June 2. ![]() In other words, somewhat like Diablo 3, which got one $40 expansion in 2014 ( Reaper of Souls) that was followed by a $15 premium DLC pack, in 2017, that brought back the Necromancer class from Diablo 2. Diablo Immortal proves Diablo was always meant for phones ![]()
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