![]() If the level of Efficiency is not 0, then the level squared plus 1 is added to the tool speed. If a proper tool is used, this multiplier is further increased by Efficiency. If the tool helps, then it increases digging speed by a constant multiplier, given in the following table: The base time in seconds is the block's hardness multiplied by 1.5 if the player can harvest the block with the current tool, or multiplied by 5 if the player cannot.Īssuming that the player can harvest the block, the next check is whether the player's tool helps speed breaking for this block. Every block has a hardness, which determines the base amount of time to break that block if the player hits it with his/her bare hands. The speed at which the player digs is controlled by three factors: The block the player is breaking, the item the player is currently wielding, and the mining penalties affecting the player. The player can move freely while breaking, and the player can even dig while jumping or swimming although there is a speed penalty for the latter two. Progress is also reset whenever the mouse button is released. The progress for breaking a block is reset if the target block changes while breaking. The downside is that tools have durability, and so they eventually wear out. The player can also use shovels and axes to speed up digging of dirt and wood-type blocks (respectively), although they are not required to get the resource drop. For harder blocks like iron ore or obsidian, not just any pickaxe will do the player needs one made from a higher tier materials. In particular, to get resources from stone or metal-type blocks, the player will need to use a pickaxe. After the cracks completely cover the block, it will break, and depending on the type of block and the tool being wielded, it may be harvested for resources.Īlthough many blocks can be harvested with bare hands, the harder ones require the use of a tool. When the player is in range, the block will also be marked with a wireframe cube outline, showing the current target. If the player is within a range of about 4 meters of the target, the player will begin swinging their hand, making a repetitive "thump" noise as the player hits the block, and cracks will begin to appear. Breaking is accomplished simply by holding break while the cursor is over a block. ![]()
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